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Table of contents:
ScummC TODO
- Rework the charset converter to use a more generic import/export structure and perhaps have some filters.
- Add defines with parameters.
- Find more informations about the MIDI "flavors" used by Scumm.
- Investigate what's up with game without a single actor or object. Perhaps the engine just can't cope with that case, but i doubt.
- Move the box stuff to a text format.
- Add undo when editing SCAL in the boxeditor.
- Look at reducing the symbol tables size in the roobj files. Currently way too many symbols might get duplicated.
- Check the endian safeness in the programs not used by the test suite.
- Figure out what the few unknown opcode left do: 0x58, 0x59, 0xBD look like NOP but who know. 0xC1 it take a value from the stack and a string. According to cyx it's a trace opcode. Would be nice to hook that in ScummVM.
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| Reference |
http://alban.dotsec.net/Projects/ScummCTODO |
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